This will apply the changes to the prefab. (14) Click “Close Asset Setup” button.(13) Set up your components blocking and snapping (you may need to deselect and select it again).(12) Select you Asset in the Hierarki panel (or in the scene).(10)Enter a unique name in the PrefabID field.(9) Write AssetView in the search field and select the class that show up.(8) Click “Add Component” in the inspector panel.(7) Go into Debug mode by opening the drop-down menu right next to the lock icon in the top of the inspector panel.(6)Select the newly created prefab in the project panel.(5) Drag the root of your Asset into the project view to make it a prefab.(4)Add your content as a child of this object and place it correctly in the local coordinates.(1) Open the WorkbenchScene included with the Editor project.You can create your own assets, or objects and models to be placed in your sectors.Īn asset in JA:F is nothing but a prefab (see Unity documentation ) that has the AssetView component attached to the root GameObject. To activate you mod, see the appropriate section in this document. The editor exports a data file containing information on how assets are placed in your sector. Your new sector is now created in /Data/StreamingAssets/Mods//Levels/.xxx (2) Enter the name of your sector (or the name of an existing sector).(1) Open T圎ditor -> Export Scene As Level….When you are contempt with your new sector, it is time to export it to the game’s mod folder. (5) Save and load scenes as you would normally do i n Unity.(4) Drag and drop items from the Assets Panel onto the scene window to place them and start building!.To disable Unity's grid, in the scene window, go to Gizmos, and deselect "Show Grid". (3) In order to show the game's grid, to to TXEditor -> "Open Camera Control" and click "Show Grid".(2) Choose a name and place to save your Sector (saved as a Unity scene).(1) Go to TXEditor -> Create a new Sector.Also remember to reload the scene you are working on. ![]() Note: If the Assets Panel is empty or the assets disappears from your scene (happens if Unity recompiles for instance), just click the “Load AssetBundle” button to reload the assets from the game. This will open the underlying file structure. This may take while.Ī note for Mac users: To get to game data folder, you need to right click the JA:F application icon and select show content.
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